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Saturday, October 29 • 8:30am - 9:30am
STEM to STEAM to STREAM: AR/VR in the Classroom

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Augmented reality has the potential to enhance classroom content and affect the way students visualize information. This session will focus on the different types of augmented reality and classroom examples of how this technology can enhance content delivery. A variety of augmented reality websites, applications, and books will be presented. Information will be provided during the session to get K-12 classrooms ready to use augmented reality.


Saturday October 29, 2016 8:30am - 9:30am
D206/207 (inside building, 2nd floor, outside room) Building D

Attendees (30)